Why Quit Gaming.
You probably know somebody who plays
videogames maybe you even know somebody
who plays video games a little bit too
much maybe the guy or girl sitting right
next to you right now is secretly
playing candy crush I have a look it’s
okay it’s okay with me so I played games
for a long while and I knew a guy who
plays video games extensively his name
was stealth and it was actually my hero in
the game he had a thunder sword as you
can see he was leading groups of 40
people and he was defeating the biggest
dragons so he was doing quite well until
one day he had a little bit of a
breakdown and he told us that while we
had been building up status and
performance in the in the game
environment his life outside of the game
had actually been suffering he did not
do so well in school it did not see his
friends outside of the game anymore and
he was not participating in a sports
anymore so is he addicted that’s an
interesting question if we look at media
reports we tend to see very negative
impressions of video games and more
often than not they also attribute the
cause to a single party either the
parents should be controlling their
children better the video game industry
is simply making these massively
addictive games and they should know
better or the children themselves simply
lack willpower and it’s their own fault
you know control yourself
so that’s three perspectives on that
subject well from my background as a
gamer and a researcher myself I have
some information on the subject and well
firstly some hard data we did research
in a group of 14 year old students and
looked at their gaming behavior
basically and what you see is that first
of all not all of these kids are actually playing
games some of them don’t play and this
is less and less every year of course
but if they do play some of them don’t
play the online games that are played
with others and it’s specifically these
games with which are played with other
people which are incredibly time
consuming and most often associated with
problems so if you play these online
games you don’t have to play them for
extensive amounts of time so we look at
that as well and if you remove those
players who only play for maybe an hour
maybe two hours every night or not even
every night you end up with a group of
approximately 7% who play four or more
hours per day so that’s what they report
anyway but playing extensively if you’re
still doing quite well in school maybe
because you’re smart or otherwise doing
well doesn’t necessarily mean you have
an addiction right so we can look at are
these people actually reporting
addictive symptoms are having problems
controlling their behavior should do
they want to be playing less and are
they unsuccessful in doing so are they
experiencing problems with homework and
going to bed in the evening well you
already see it coming that’s only 1% who
actually reports stats so small problem
nothing to worry about
perhaps on the other hand if you look at
it from the perspective of the heavy
online gamers who are playing four or
more hours per day one in seven of them
is actually experiencing problems so
most of these intensive gamers will
actually know somebody in their group of
friends who is not entirely happy with
their own playing behavior so that’s
another perspective on the same numbers
now from the perspective of the parents
and very often the reaction tends to be
extremely restrictive and one thing you
hear a lot is unplug the computer switch
off the routes or hide away the console
at night just get it out of there
and actually from a psychological point
of view and based on our research data
as well
extremely controlling parenting can be
very contract productive it actually
elicits defiance behavior on the part of
the child and they end up playing more
or being generally frustrated so that’s
not a very helpful approach for the
parents and looking at the game industry
you might be tempted to think that they
crank crass addictive game after
addictive game or so it seems
well actually it’s quite hard to make a
good game and many companies fill
however obviously a small group of
companies does succeed in reaching a
large audience and if they do they gain
access to an incredible player base and
sophisticated tools to monitor players
behavior so small changes they make in
the game and they can do that might
result in millions of people playing for
example 15 minutes more on a daily basis
so that’s a very real and and hard
influence they have over people’s
behavior and well if you want
information that they’re actually
capable of this look at notification
systems or try to fill the first level
of candy crush it’s pretty much
impossible so but I think that the
lesson to take away from this is that if
you have this power over people’s
behavior there’s a certain
responsibility attached to that and
that’s the debate we’re often not having
so looking at it from the perspective of
the gamers themselves well they’re often
angry they feel misunderstood and one
person I know is a professional gamer
called sushilicious is a fairly good at
Starcraft 2 so he plays a lot and his
parents were always complaining about
his gaming behavior they referred to it
as in junking away behind the computer
until one day a taxicab showed up to
drive him away to Korea and yeah so his
parents were fairly surprised and that’s
the moment they realize that
is hobby actually extends beyond the
boundaries of the bedroom and not every
culture thinks about it in the same
manner so yeah everybody become a
pro-gamer perhaps well unfortunately it’s rather
hard to do that it’s like winning the
lottery so many people will not be able
to become a professional gamer and
that’s not something you would recommend
to people and what Leonard is now
actually after retiring as a
professional gamer is actually involved
in is promoting responsible gaming so
and enjoying the gaming behavior but
also keeping it in balance with the rest
of your life now to summarize these
three perspectives what we see for the
parents is they tend to become angry
they blow up they become larger and
larger and they start destroying things
so what does that remind of us well the
Hulk basically and that’s not an optimal
position I think maybe they could try to
be a little bit more like Iron Man who
is fairly interested in technology and
always tinkering with it so for the
parents open YouTube see what your child
is playing and dive right in there from
a position of genuine interest looking
at the position of the video game
industry I would argue that with
enormous power over human behavior comes
some responsibility
pretty much like spider-man and from the
gamers position themselves they’re often
in their cubicle gaming feeling angry
well what would really help if is is if
you would come out of the cue ball go
every once in a while and do some
advocacy explain to people what you’re
what you’re actually doing why it is
meaningful for you and also why
sometimes it’s not as much fun as you
would expect so that can be helpful
there and to some right to summarize the
overall picture there has always been
panic about new media when radios first
bird people fought well those persons
are never leaving guys any more they’ll
be listening to radio indoors all day
big concerns telophase
the same now we have gaming and in a few
years we’ll have virtual reality no
doubt but also for the gaming we do see
that some people are sensitive to
fleeing into these online worlds
spending a little bit too much time it
functions basically like a fish trap the
further you go in the more committed to
become to your online status and your
online friends the less well you
sometimes do in the surrounding
environments so that’s an issue so what
can you do well maybe you know somebody
or you will encounter somebody who plays
a little bit too much and then it’s your
job to reach out talk to that person
about your hobbies inquire in an honest
and a non-judgmental way what they’re
actually doing and most optimally get
them out of the house for some board
games or drinks and maybe just maybe you
might prevents them from swimming into
the fish trap a little bit too far.